ESCAPE
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Controls:
left mouse button - drag item
right mouse button - rotate item
escape - show/hide menu
F6 - music on/off
left arrow key: previous level
right arrow key: next level (if won)
down arrow key: 10 levels backward
up arrow key: 10 levels forward (if won)
Each element is shown with its input on the left.
| Name | Description | |
|---|---|---|
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Condensator | Output is the sum of up to three input voltage. For example: connecting 2 inputs with voltage 1V and 2V produces 3V at the output. |
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Lock | Level is won if you provide proper voltage to all the locks in the level. When the voltage at input of the element is proper it glows. |
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Power source | Provides voltage for the circuit. |
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Laser | Changes current into a light beam. Allows to transmit signal in case of the distance is far. |
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Laser detector | Changes a laser light beam into current. You must place laser so that it hits the input of the detector. |
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Transistor | Input voltage is multiplied by value of the element. |
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Resistor | Input voltage is decreased by value of the element. |
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Wire | Used to connect other elements. |
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Wire branch | Voltage given at one input is passed to the other outputs. |
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Wire cross | Voltage given at one of two inputs is passed to the output of the same direction. For example: providing 10V to the left input and 20V to the bottom input causes that there is 10V at the right output and 20V at the top one. |
Version 1.1 : A graphics card supporting DirectX 9.0 (Shader Model 2.0, e.g GeForce 5000, Radeon 9000 series).
Version 1.0 : Any PC with Windows XP installed, minimum 16 bit graphic mode.
Escape is a freeware game, you may copy, distribute, as you wish , but you cannot sell it or any part of the game.
'A' - +5V
'S' - -5V
'Q' - +1V
'E' - -1V
The item is deleted by putting it anywhere onto the map out of the circuit and the invenventory.Level index is the index of level in pack. Levels may be moved while editing, many commands below refer this index.
File:
Load - load the level having current level index from the current level set
Save - save (replace) the current level from the current level set
Insert - insert the current level before the current level index. The total number of levels is increased.
Delete - delete the current level
New pack file - create a new level file
Load pack file - loads a level set, the current level is deleted
Change pack file - set a level set, the current level is not deleted, it can be placed into the new pack. The index of level is set to 0, so change it before saving.
Config:
Game time - maximum game time of the current level
Level width - horizontal size of the current level. The current level is cleared.
Level height - vertical size of the current level. The current level is cleared.
Level index - Set index of the current level. Used by save, load, insert, delete commands.
Clear won levels - The command sets won level counter to zero . The counter is used to continue the game.
Clear level - It deletes all elements from the circuit and the inventory.
escape.exe level_pack_path editor_mode
Where editor mode is 0 - disabled or 1 - enabled.
The instructions below show how to create a simple level. Names enclosed by " mark should be entered without it.
Run file: editor.bat.
Run the game by choosing "New Game" and press F2 when the level starts.
Chose from "File" menu item "New Lev Pack". In the dialog box enter the name of the file. Let it be "own.data". The screen looks like the image below.
The first level will be small, so choose from "Config" "Level Width" item. Enter "4". Choose from "Config" "Level Height" item. Enter also "4".
Drag items from the toolbar into the circuit so that they match the image below. Rotate some of them by right-click, delete by dropping anywhere out of the cirtuit and the inventory.
You notice that all the locks shine. The next step is to choose voltage of particular elements. Select power source - red element on the left - by clicking it with a left mouse button. Press 'A' two times. There will appear green number "10". The battery will produce 10V. Change the values of the resistor - orange element - to 5, and the transistor - gray - to 2 (press 'Q" two times). A resistor decreases the voltage by its value, a transistor multiplies the input voltage. The locks got turned off. Try to see how the current flows from the power source. It approaches branch going up to the transistor. Passing through it the voltage is increased to 20V. So select the upper lock and set its voltage to 20V. The lower lock must be set to 5V. The locks shine again.
Current situation should be achieved by a player to win this level. So the circuit must be broken. Drag some elements into the inventory. The more incomplete the circut, the more difficult the level is. Let it be like below.
You can change maximum play time by choosing "Game Time" from "Config" menu. Save the level by choosing "File" ,then "Save". Level index is set to zero by default - the level pack is empty. After saving the level, you can change it index. The index may be in range 0 - level number inclusive. When you choose "Save" the current cicuit replace the level being at the current index, choosing "Insert" causes that the current circuit is placed just before the level at the current index. "Delete" command deletes the current level from file.
You have just created a one level game. Is is ready to test. Press F2. You can enter the editor at any time, improving your level. The best way to work on a level pack is to create a batch file that runs the game with the pack in the editor mode. Remember, the progress of the game is saved in a level pack. After testing choose "Clear won levels" from "Config" menu, if you passed some levels.
game binary (windows installer) version 1.1 (929 downloads):
Improved 3d graphics, need a direct 9.0 compatible graphics card (shader model 2.0), removed some errors, an additional hard level pack.
game binary (zip) version 1.1 (442 downloads):
game binary (zip) version 1.0
(294 downloads):
If you have any questions , suggestions, technical problems, let me know.
Some resource are taken from sites: